It's been a while, hasn't it? Things have happened! I ended up suffering from pretty bad burnout back in December 2020 and needed to work on my mental health a lot. I'm still
Anything relating to game development as a whole.
It took me a whole week to just split down the next chunk of work for Project 2, but I did find the drive to get some of it started!
Welcome to the third dev blog for Project 2. If you've missed the first two you can find them here (#1) and here (#2). GameplayPreviously, I went into a bit of a technical
"Project 2 is the next game indirectly following on from my previous release Prophecy. It's shaping up to be a turn-based escape style game, with cel-shaded style visuals."
Dungeons of Loot is going into a year or two long hiatus, paving the way for some more short-form projects.