Welcome to the third dev blog for Project 2. If you've missed the first two you can find them here (#1) and here (#2). GameplayPreviously, I went into a bit of a technical
Last time around I focused on how I built the world builder and the Procedural Generation around it, this time I'll be discussing the structure of the code and how it fits in with the rest of the project.
"Project 2 is the next game indirectly following on from my previous release Prophecy. It's shaping up to be a turn-based escape style game, with cel-shaded style visuals."
Prophecy is a small ambient puzzle game and prologue to the other four games within the Shattered Worlds bundle.
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