Last time around I focused on how I built the world builder and the Procedural Generation around it, this time I'll be discussing the structure of the code and how it fits in with the rest of the project.
"Project 2 is the next game indirectly following on from my previous release Prophecy. It's shaping up to be a turn-based escape style game, with cel-shaded style visuals."
Prophecy is a small ambient puzzle game and prologue to the other four games within the Shattered Worlds bundle.
There are a few ways you can financially support my creative work by the following: Buy my games at https://lparkermg.itch.io/ Buy merch at https://www.redbubble.com/people/mrlparker/shop
Dungeons of Loot is going into a year or two long hiatus, paving the way for some more short-form projects.