A physics based game about a farting juicer... Yes, you did read right, a farting juicer.It was made for Ludum Dare 39 and it's available to download over here at itch.io.
Initially the core design for this prototype was to use the physics engine within unity to have a floating city have to move from island to island in order to consume resources.
During development the direction changed slightly and due to my own modelling skills not being up to scratch and playing about with the smoke particles I'd made it took a more comical feel with a farting juicer.
The main block of the work that went into making the gameplay mechanics for this project revolved around the level generation and getting the physics/input values to a nice feel.
This was the first time that I'd dived into the cinemachine package for Unity along with really working in the particle systems.
Code: Here on Github